Double Fine Adventure
Double Fine Adventure

Double Fine Adventure

2012 • 1 Season • 9.2 Ended

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Trailers & Videos 1

Double Fine Adventure Remastered // Blu-ray Releas...

Episodes

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a deca...

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studi...

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits t...

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to...

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of develo...

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous am...

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of develop...

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for fe...

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first...

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McCon...

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio...

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzle...

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made...

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a ti...

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team...

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and qu...

Cast

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