Ars Technica - War Stories
Ars Technica - War Stories

Ars Technica - War Stories

2022 1 Season Returning Series

Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.

Episodes

When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively...

1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Th...

Brad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largel...

Croteam founder Davor Hunski discusses the long development history of the first game in the Serious Sam series. Starting development all the way back...

Toys for Bob's Paul Reiche III and Fred Ford talk in-depth about the development history of Star Control and Star Control II.

Tim Jones, lead artist and producer for the classic PC game "Aliens vs. Predator," talks about the risky development choices that ultimately led to th...

With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was qu...

Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-per...

In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unpr...

Westwood Studios co-founder Louis Castle talks about the development of the classic RTS, Command & Conquer: Tiberian Sun.

Reactor Online. Sensors Online. Weapons Online. All Systems Nominal! In this Special Edition of War Stories, Russ Bullock (President, Piranha Games),...

Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas...

Mega Crit Games co-founders Casey Yano and Anthony Giovannetti set out to combine the roguelike and deck building genres into one game, but found them...

Lucas Pope, creator of Return of the Obra Dinn, explains how the localization of the game's logbook put the game in some seriously dangerous waters.

Aleksander Kauch, lead game programmer for This War of Mine, goes behind the scenes of the game's development and explains how they turned a managemen...

Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dang...

Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across...

Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid ex...

When Lorne Lanning first conceived of what would become Oddworld, he wasn't necessarily setting out to make video games. What he needed to do was tell...

Cyan Worlds co-founder Rand Miller goes behind the scenes of the development of one of the best selling PC games of all time, Myst. The HyperCard-deve...

For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Cr...

For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while br...

On this episode of War Stories, Ars Technica sits down with Rob Cunningham to revisit the groundbreaking 1999 3D real-time strategy game, Homeworld. W...

For today’s episode of War Stories, Ars Technica is joined by Sam Hargrave, director of the Netflix action film “Extraction.” Hargrave breaks down the...

In conjunction with the 10th anniversary of its release, today Ars Technica is joined by Sam Lake, Creative Director of Remedy Games, to share insight...

On today’s episode of War Stories, Ars Technica is joined by the creators of the film “Robert The Bruce” to breakdown the bone-chilling conditions und...

Boomshakalaka! Today on War Stories, Ars Technica is joined by NBA JAM lead designer and programmer Mark Turmell to talk about the chaotic birth of an...

Today on War Stories Ars Technica is joined by Hisko Hulsing, director and production designer of the Amazon original series “Undone.” The award-winni...

Today on War Stories, Ars Technica is joined by Diablo lead programmer David Brevik to break down the genesis and development of a PC hack & slash mas...

Today on War Stories, Ars Technica is joined by Dan Greenawalt, Creative Director of the Forza franchise, who takes us through the colossal potential...

Today Ars Technica is joined by Warren Spector, designer and director of the highly influential Deus Ex. Released in 2000, Spector set out to create t...

On this edition of War Stories Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the leg...

Cast

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